Based on the 3rd Alpha Playtest (June 12 to 15). Some entries may be incomplete or change in future releases.

Armor and Defense: What to Wear and Why

There is no 'heavy armor' here. Protection is the Defense stat on your clothing, and it is a percentage. Here is the full ladder and the special pieces worth a detour.

First, the thing everyone asks: there is no separate armour class in this game. You do not equip plate or kevlar. Protection comes from the clothes you wear, through a single stat called Defense.

Defense is a percentage

Defense is damage reduction, and it is a percent, capped at 100. A shirt with Defense 17 means you take 17% less damage while wearing it. Each slot (hat, shirt, gloves, pants, boots, coat) contributes, so your real protection is the sum of the pieces you have on. Mixing slots from different sets is fine.

The apparel ladder

Four named sets carry you from spawn to endgame. Shirt values shown as the headline number per tier:

SetTierShirt DefenseNotes
Frontier17%Starter clothes, cheap to craft
Wrangler's28%First real upgrade
Vaquero312%Mid game workhorse
Caballero417%Highest standard Defense in the game

Within a set the shirt and pants give the most, with hat, gloves and boots filling in. A full Caballero kit is the closest thing to "heavy armour" the game has.

Special outfits worth chasing

Some pieces trade raw Defense for a perk, and these are often more useful than another point or two of reduction:

  • Shadow Stalker's Tunic (T4): a stealth suit. Cuts footstep volume and visibility by half, drops night visibility, and boosts damage to unaware targets. Built for sneaking up on strongholds.
  • Albino Fur Coat (T4): adds Max Health and improves your bleed-out window, so it is a survivability pick.
  • Miner's Hat (T3): +10% Mining Yield, a must-wear while you are working a mine.
  • Coonskin Cap (T1): +15% Climbing Speed, handy far earlier than its tier suggests.
  • Dire Wolf Coat and other unique T4 coats: top-tier Defense with their own crafting recipes from rare hides.

Crafting it

Armour pieces lean on tanned leathers (Salt-Cured, Renderhide) plus the small "armor component" parts: Buckle, Clasp, Cotton Lining and Waxed Thread. Higher tiers want the rarer components, so keep skinning and tanning as you climb.

Note for tooltips: Defense is confirmed as percent damage reduction. A few niche apparel perks are datamined and their exact units are still being verified, so treat those magnitudes as indicative for now.